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# *The Hound Of Whimsy*

<FeatureHeader authors='StarlightHowls' status='In Development'/>

## Concept
> What if there was a smaller dog..... think about it

<img width="437" height="349" alt="image" src="https://github.com/user-attachments/assets/26158957-87af-46cf-80f4-3c0b3e6e4ed5" />

Ghost role based on an old idea for a vulp retheme.

## Associated PR(s)
https://github.com/impstation/imp-station-14/pull/4459

## About The Feature
> Borzoids
- Parented from vulps.
- Markings are 'pelts' using the hair slot which means they can be shaved :)
- Have a special golden heart.
- Clown waddle and jingle.

> The Hound Of Whimsy
- Silly, rare ghost role that's a combination of wizard and bhunter?
<img width="1121" height="27" alt="image" src="https://github.com/user-attachments/assets/b69a6c5b-7d06-41b1-9203-58373631b95d" />
<img width="898" height="37" alt="image" src="https://github.com/user-attachments/assets/2e676901-d45b-4e9e-a628-3411965f60db" />

### Why
- Mostly just a personal desire to bring life to an old project in some way.
- More ghost roles are fun!

## Technical Implementation
> Current issues.
- The hair layer will not show up on the mob.
- Need nubodying.
- Antag role stuff might be set up wrong.

## Media

<img width="403" height="544" alt="image" src="https://github.com/user-attachments/assets/556aab44-e322-45dd-b4a8-8f4f97e61ae5" />
<img width="441" height="317" alt="image" src="https://github.com/user-attachments/assets/516acfa2-094d-4e21-af2b-2d1c0ee770f8" />
<img width="409" height="539" alt="image" src="https://github.com/user-attachments/assets/88cbe5f0-046a-4194-a352-0491af4c0667" />
<img width="229" height="365" alt="image" src="https://github.com/user-attachments/assets/a190a978-7668-432e-8daa-7686303e4d33" />

the og art

<img width="904" height="741" alt="image" src="https://github.com/user-attachments/assets/0c38f13f-dc58-4ee0-b99b-8716d1505095" />

65 changes: 65 additions & 0 deletions feature/Proposals/grub.md
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# *Monarch rays* (Placeholder name)

<FeatureHeader authors='StarlightHowls' status='In Development'/>

## Concept

![dancefuckerdance](https://64.media.tumblr.com/35cae7f2ccc0cab0c1598961faf2371b/20e07d3504b97450-e0/s540x810/c9cd1486c080981186e6745ec1d7e81c242b5e07.gifv)


Xenomorph style conversion antag.
Originally a project to make a monarch ray mob based on the station mural that i got carried away with, i plan to redesign them visually and come up with a new name now though.

## Associated PR(s)
https://github.com/impstation/imp-station-14/pull/4468

## About The Feature

> Queen

The queen builds her nest and hatches little grubs which then need a food source, that's the station's crew! So the queen uses her ranged attack to ensnare a crew member and drag them back to the nest.
The win condition would be to have a certain amount of baby monarchs finish growing.

- Midround spawn, either in space with a pinpointer or on station.
- Thermal vision.
- Invisibility like the stealth box (based on being still).
- Has an Egg spawn action.
- Has a recharging action to create what are basically airlocks with built in fans, locked to their species access. Used to build a nest. (the fans are for keeping atmos in and prey alive)
- Has a cooldown based ranged attack that works like a bola/ weak cuffs.
- Strong for dragging victims away quickly once bound.

> Grub

Newly hatched grubs look for a host.

- A helpless ai mob that stays around the area where they hatched.
- If an ensnared crew member gets too close to the nest they will try to attach themself as a hat, destroying or force removing any headgear in the way. (Hat slot may have issues with spacing/ airloss so maybe mask slot?)
- The grub slowly grows when attached to the player's head.

> Converted Crew
<img width="417" height="256" alt="image" src="https://github.com/user-attachments/assets/f5c83953-2c1a-4902-87ee-34e759cb6527" />

- When a grub is on a players head they are converted to antag.
- Their new goal is to protect their grub at all costs.
- If the player has the grub removed they will return to being a nonantag.
- But if the grub is allowed to grow it will kill the player and move the playermind to the now adult monarch ray which can now leave its dead host.

> Adult

- Slightly smaller than the queen.
- Has no stealth or egg spawn action.
- Is able to repair damaged nest walls.
- Has a slowing ranged attack.

## Technical Implementation
> C# and HTN Things i can't do.
- Antag goal system that tracks how many grubs have grown into baby monarch rays.
- Component that makes someone an antag but only when a specific item is equipped.
- Way of making a timer trigger pause or reset when its conditions are no longer met.
- A way for a mob to detect an ensnared player with a hat slot, remove a hat if it exists and equip itself. (Specifically a player not just humanoid)
- Something that means if a player dies with this specific entity equipped their consciousness is moved to that entity.

WIP by Lightning!

https://github.com/user-attachments/assets/695ef425-0b99-4c5c-a007-d1034134fa80
60 changes: 60 additions & 0 deletions feature/Proposals/werewolves.md
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# *Werewolves*

<FeatureHeader authors='StarlightHowls' status='In Development'/>

## Concept
> What if there was a big dog..... think about it
<img width="247" height="247" alt="images" src="https://github.com/user-attachments/assets/14a6e6b9-4361-4f23-8ecb-a05b85ea9faa" />

Roundstart conversion antag with aspects of zombie and ling.

## Associated PR(s)
No PR yet but i have a branch. https://github.com/starlighthowls/imp-station-14/tree/woofy

## About The Feature
- Small amount of starting werewolves per round.
- Werewolves have to transform regularly with an action (polymorph) if they don’t a timer counts down until they are forced to do so.
- Transforming plays a global howl noise.
- While in wolf form werewolves have a special Maul action.
- In order to turn back from wolf form you have to use a Maul action on a crit crew player entity, which has a % chance of infecting them too.
- Maul may also just kill a player, those revived after mauling have a debuff or special examine text maybe?
- If you stay in wolf form and don’t Maul another player the playermind will be kicked from the body (golden mask style) and left as a large agro radius mob hostile to all creatures.
- Or maybe just die idk.

> wolf form details
- Has a pry action.
- Thermal vision toggle.
- Moves slower when in attack mode.
- Can survive in space like space bears/ kangaroos ect.

> other stuff
- Maybe have some kind of special parallax with a moon for werewolf rounds? This and the howl when transforming would give meta knowledge though.
- Wolfsbane plant only found on expeds can cure werewolves?
- Silver bullets knives added for the sec lathe that do extra wolf damage. (Maybe burn non transformed wolves?)
- Pack howl that lets wolves talk to each other from far away but all players get an audio alert.

### Desired Gameplay
<img width="290" height="300" alt="image" src="https://github.com/user-attachments/assets/738f52f3-7141-4b1b-aadd-c3ac764d28bd" />

- Similar to ling in the suspense/ horror element but with the conversion aspect slowly taking over the crew.
- Knowing someone was bit but you don’t know if they’re gonna turn oooooo
- No inoculate all crew 20m in zombie like rounds.

### Undesired Gameplay
- Players choosing to be pacifist/ finding workarounds like the old ling salv corpse issue.
- Specifically turning only friends or robust players to meta game a pack.
- Crew using the signs to get ready and gear up to fight wolves before they’ve even revealed themselves.

## Technical Implementation
> Current issues.
- I cant get the glow layer to work with combatvisuals.
- I hate c#.

## Media
<img width="804" height="541" alt="image" src="https://github.com/user-attachments/assets/13bedee7-c3dd-4632-8660-77a0a9cb8323" />
<img width="719" height="688" alt="image" src="https://github.com/user-attachments/assets/59c678ad-507c-4c17-96fa-da94b6902ba0" />


https://github.com/user-attachments/assets/ae677540-9593-4d5f-b925-3be018d0794e

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