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Pull requests: godot-rust/gdext
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De-monomorphize registration -> 19% faster release builds in user crate
performance
Performance problems and optimizations
#1706
opened Sep 18, 2026 by
Bromeon
Member
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add track_caller to variant conversions
c: core
Core components
quality-of-life
No new functionality, but improves ergonomics/internals
#1698
opened Sep 15, 2026 by
chokomancarr
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add: visionOS platform support #1695
feature
Adds functionality to the library
#1696
opened Sep 14, 2026 by
sixpolys
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Add automatic conversion to/from HashMap and BTreeMap
c: core
Core components
feature
Adds functionality to the library
#1682
opened Aug 20, 2026 by
madsmtm
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No longer auto-implement Requires SemVer bump
c: engine
Godot classes (nodes, resources, ...)
quality-of-life
No new functionality, but improves ergonomics/internals
Default for bitfields
breaking-change
Rust-side Core components
performance
Performance problems and optimizations
Variant marshalling
c: core
#1600
opened May 14, 2026 by
Bromeon
Member
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Unique<T> for thread-safe usage of engine types
breaking-change
Requires SemVer bump
c: threads
Related to multithreading in Godot
feature
Adds functionality to the library
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