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Saves prove their replay; AppKit.List docblock; zilscript restore-safe endings - #77
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A save replays its commands, so after a story changes (the Sanitarium's key now hides under the papers) a replay could silently play on in a different world. Each saved command now records a checkpoint (room, score, moves); a resume stops at the first command whose checkpoint no longer matches, keeps the reader's place up to there, says so on the page, and rewrites the save. Saves from before checkpoints cannot be verified and are dropped with the format bump. AppKit.List's docblock had been separated from it by a helper, failing docs-check. Pins zilscript to main with restore-safe endings, which also brings back the final words of a finished story. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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What changed
SavedGamesformat is bumped to 2; version-1 saves can't be verified and are dropped (no compatibility shim, per project rules).AppKit.List's docblock had been separated from the function by thecolumnTemplateshelper.Verification
make test: 209/209;make docs-check: 0 errors.test-pure-zil,test-horror-all,test-limehouse-walkthrough(630/630, companion 13/13),test-wondertown-descriptions,lint-zilall pass.Reviewer notes
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