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Some new project files still use 2025 for copyright
RefactorEdits the code with insignificant behavior changes, is never user facingEdits the code with insignificant behavior changes, is never user facingThisProjectThe issue was introduced by this project, or this task is specific to this projectThe issue was introduced by this project, or this task is specific to this projectStatus: Open.- Status: Open.#3381 In TheSuperHackers/GeneralsGameCode;
Time and frame rate display does not correctly handle cancelled resolution changes
BugSomething is not working right, typically is user facingSomething is not working right, typically is user facingGenRelates to GeneralsRelates to GeneralsGUIFor graphical user interfaceFor graphical user interfaceMinorSeverity: Minor < Major < Critical < BlockerSeverity: Minor < Major < Critical < BlockerThisProjectThe issue was introduced by this project, or this task is specific to this projectThe issue was introduced by this project, or this task is specific to this projectZHRelates to Zero HourRelates to Zero HourStatus: Open.alt mode right click doesn't work
BugSomething is not working right, typically is user facingSomething is not working right, typically is user facingQuestionFurther information is requestedFurther information is requestedStatus: Open.a typo in Bool AIGroup::getMinMaxAndCenter()
GenRelates to GeneralsRelates to GeneralsZHRelates to Zero HourRelates to Zero HourStatus: Open.#3350 In TheSuperHackers/GeneralsGameCode;Button Image does not render when editing or making a new command button in map.ini
BugSomething is not working right, typically is user facingSomething is not working right, typically is user facingGUIFor graphical user interfaceFor graphical user interfaceMinorSeverity: Minor < Major < Critical < BlockerSeverity: Minor < Major < Critical < BlockerScriptIs related to Script Engine, SCBIs related to Script Engine, SCBZHRelates to Zero HourRelates to Zero HourStatus: Open.#3343 In TheSuperHackers/GeneralsGameCode;Tunnel occupants can cause crashes when attacking after tunnel transfer leaves units in invalid state
CrashThis is a crash, very badThis is a crash, very badGenRelates to GeneralsRelates to GeneralsMajorSeverity: Minor < Major < Critical < BlockerSeverity: Minor < Major < Critical < BlockerStatus: Open.Reduce unnecessary work in headless mode
TaskA task for someone to work onA task for someone to work onStatus: Open.#3337 In TheSuperHackers/GeneralsGameCode;Refactor pathfinding code for easier readability and maintainability
RefactorEdits the code with insignificant behavior changes, is never user facingEdits the code with insignificant behavior changes, is never user facingStatus: Open.Expose a bot/agent API for Zero Hour, in the spirit of BWAPI
AIIs AI relatedIs AI relatedEnhancementIs new feature or requestIs new feature or requestZHRelates to Zero HourRelates to Zero HourStatus: Open.Pathfinder::moveAllies walks a path that a nested move-away of the same unit has already destroyed
BugSomething is not working right, typically is user facingSomething is not working right, typically is user facingStatus: Open.Audit read buffer overruns related to map and scb formats
CriticalSeverity: Minor < Major < Critical < BlockerSeverity: Minor < Major < Critical < BlockerSecurityIs security relatedIs security relatedStatus: Open.