A Mandelbrot fractal renderer written in C++ using SDL3.
This project is still in its early stages. I have some very ambitious plans for it, including high-precision deep zooming, better performance, advanced coloring, and eventually headless rendering.
I'm building this project partly to learn more about C++, multithreading, numerical computing, and graphics programming.
Contributions, ideas, and feedback would make my day.
- Mandelbrot fractal rendering
- Resizable window
- Panning
- Zooming
- Multithreaded fractal calculation
- More efficient coordinate calculations
- High-precision / deep zoom support
- Improved rendering performance
- More advanced coloring
- Headless rendering
- Video rendering
This project is actively being developed, so things may change frequently.
For development progress and things I've learned along the way, see the Development Log.