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Mandelbrot Renderer

A Mandelbrot fractal renderer written in C++ using SDL3.

This project is still in its early stages. I have some very ambitious plans for it, including high-precision deep zooming, better performance, advanced coloring, and eventually headless rendering.

I'm building this project partly to learn more about C++, multithreading, numerical computing, and graphics programming.

Contributions, ideas, and feedback would make my day. ☺️

Current Features

  • Mandelbrot fractal rendering
  • Resizable window
  • Panning
  • Zooming

Planned Features

  • Multithreaded fractal calculation
  • More efficient coordinate calculations
  • High-precision / deep zoom support
  • Improved rendering performance
  • More advanced coloring
  • Headless rendering
  • Video rendering

Development

This project is actively being developed, so things may change frequently.

For development progress and things I've learned along the way, see the Development Log.