Describe the bug
Adding $color, $srgbtint, or $hsv to adjust the color in a vmt of a lightmapped PBR material will cause the material to be oversaturated when not lit by dynamic lighting. It seems like the color multiplication is being done after the lightmaps but before the dynamic lighting somehow?
To Reproduce
- https://steamcommunity.com/sharedfiles/filedetails/?id=3594428478
- Look at
materials/pbr/framework/squarebeams_blue under ambient vs dynamic lighting
Issue Map
N/A
Expected Behavior
Tinting a lightmapped PBR vmt should look (mostly) the same under lightmap and dynamic lighting
Operating System
No response
Describe the bug
Adding $color, $srgbtint, or $hsv to adjust the color in a vmt of a lightmapped PBR material will cause the material to be oversaturated when not lit by dynamic lighting. It seems like the color multiplication is being done after the lightmaps but before the dynamic lighting somehow?
To Reproduce
materials/pbr/framework/squarebeams_blueunder ambient vs dynamic lightingIssue Map
N/A
Expected Behavior
Tinting a lightmapped PBR vmt should look (mostly) the same under lightmap and dynamic lighting
Operating System
No response