From 5f4686ccff005e6880069c2135e96df714e98385 Mon Sep 17 00:00:00 2001 From: starlighthowls Date: Tue, 22 Sep 2026 18:25:06 +0100 Subject: [PATCH 1/8] werewolves --- werewolves.md | 60 +++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 60 insertions(+) create mode 100644 werewolves.md diff --git a/werewolves.md b/werewolves.md new file mode 100644 index 0000000..a253578 --- /dev/null +++ b/werewolves.md @@ -0,0 +1,60 @@ + +# *Werewolves* + + + +## Concept +> What if there was a big dog..... think about it +images + +Roundstart conversion antag with aspects of zombie and ling. + +## Associated PR(s) +No PR yet but i have a branch. https://github.com/starlighthowls/imp-station-14/tree/woofy + +## About The Feature +- Small amount of starting werewolves per round. +- Werewolves have to transform regularly with an action (polymorph) if they don’t a timer counts down until they are forced to do so. +- Transforming plays a global howl noise. +- While in wolf form werewolves have a special Maul action. +- In order to turn back from wolf form you have to use a Maul action on a crit crew player entity, which has a % chance of infecting them too. +- Maul may also just kill a player, those revived after mauling have a debuff or special examine text maybe? +- If you stay in wolf form and don’t Maul another player the playermind will be kicked from the body (golden mask style) and left as a large agro radius mob hostile to all creatures. +- Or maybe just die idk. + +> wolf form details +- Has a pry action. +- Thermal vision toggle. +- Moves slower when in attack mode. +- Can survive in space like space bears/ kangaroos ect. + +> other stuff +- Maybe have some kind of special parallax with a moon for werewolf rounds? This and the howl when transforming would give meta knowledge though. +- Wolfsbane plant only found on expeds can cure werewolves? +- Silver bullets knives added for the sec lathe that do extra wolf damage. (Maybe burn non transformed wolves?) +- Pack howl that lets wolves talk to each other from far away but all players get an audio alert. + +### Desired Gameplay +image + +- Similar to ling in the suspense/ horror element but with the conversion aspect slowly taking over the crew. +- Knowing someone was bit but you don’t know if they’re gonna turn oooooo +- No inoculate all crew 20m in zombie like rounds. + +### Undesired Gameplay +- Players choosing to be pacifist/ finding workarounds like the old ling salv corpse issue. +- Specifically turning only friends or robust players to meta game a pack. +- Crew using the signs to get ready and gear up to fight wolves before they’ve even revealed themselves. + +## Technical Implementation +> Current issues. +- I cant get the glow layer to work with combatvisuals. +- I hate c#. + +## Media +image +image + + +https://github.com/user-attachments/assets/ae677540-9593-4d5f-b925-3be018d0794e + From 07fb339ead151ef33626922e0020c7bce7360f36 Mon Sep 17 00:00:00 2001 From: mq <113324899+mqole@users.noreply.github.com> Date: Wed, 23 Sep 2026 13:38:02 +1000 Subject: [PATCH 2/8] fixing your header --- werewolves.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/werewolves.md b/werewolves.md index a253578..355a9f5 100644 --- a/werewolves.md +++ b/werewolves.md @@ -1,7 +1,7 @@ # *Werewolves* - + ## Concept > What if there was a big dog..... think about it From c83a9706e72870156aca7aaed906ba34c156d98f Mon Sep 17 00:00:00 2001 From: starlighthowls Date: Thu, 24 Sep 2026 07:01:09 +0100 Subject: [PATCH 3/8] Create borzoids.md --- borzoids.md | 48 ++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 48 insertions(+) create mode 100644 borzoids.md diff --git a/borzoids.md b/borzoids.md new file mode 100644 index 0000000..5db5ebf --- /dev/null +++ b/borzoids.md @@ -0,0 +1,48 @@ + +# *The Hound Of Whimsy* + + + +## Concept +> What if there was a smaller dog..... think about it + +image + +Ghost role based on an old idea for a vulp retheme. + +## Associated PR(s) +https://github.com/impstation/imp-station-14/pull/4459 + +## About The Feature +> Borzoids +- Parented from vulps. +- Markings are 'pelts' using the hair slot which means they can be shaved :) +- Have a special golden heart. +- Clown waddle and jingle. + +> The Hound Of Whimsy +- Silly, rare ghost role that's a combination of wizard and bhunter? +image +image + +### Why +- Mostly just a personal desire to bring life to an old project in some way. +- More ghost roles are fun! + +## Technical Implementation +> Current issues. +- The hair layer will not show up on the mob. +- Need nubodying. +- Antag role stuff might be set up wrong. + +## Media + +image +image +image +image + +the og art + +image + From f7c55d85d8d6646b00eec7d03bc23c693f113ed9 Mon Sep 17 00:00:00 2001 From: starlighthowls Date: Thu, 24 Sep 2026 12:24:31 +0100 Subject: [PATCH 4/8] Create grub.md --- grub.md | 65 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 65 insertions(+) create mode 100644 grub.md diff --git a/grub.md b/grub.md new file mode 100644 index 0000000..c9c5c59 --- /dev/null +++ b/grub.md @@ -0,0 +1,65 @@ + +# *Monarch rays* (Placeholder name) + + + +## Concept + +![dancefuckerdance](https://64.media.tumblr.com/35cae7f2ccc0cab0c1598961faf2371b/20e07d3504b97450-e0/s540x810/c9cd1486c080981186e6745ec1d7e81c242b5e07.gifv) + + +Xenomorph style conversion antag. +Originally a project to make a monarch ray mob based on the station mural that i got carried away with, i plan to redesign them visually and come up with a new name now though. + +## Associated PR(s) +https://github.com/impstation/imp-station-14/pull/4468 + +## About The Feature + +> Queen + +The queen builds her nest and hatches little grubs which then need a food source, that's the station's crew! So the queen uses her ranged attack to ensnare a crew member and drag them back to the nest. +The win condition would be to have a certain amount of baby monarchs finish growing. + +- Midround spawn, either in space with a pinpointer or on station. +- Thermal vision. +- Invisibility like the stealth box (based on being still). +- Has an Egg spawn action. +- Has a recharging action to create what are basically airlocks with built in fans, locked to their species access. Used to build a nest. (the fans are for keeping atmos in and prey alive) +- Has a cooldown based ranged attack that works like a bola/ weak cuffs. +- Strong for dragging victims away quickly once bound. + +> Grub + +Newly hatched grubs look for a host. + +- A helpless ai mob that stays around the area where they hatched. +- If an ensnared crew member gets too close to the nest they will try to attach themself as a hat, destroying or force removing any headgear in the way. (Hat slot may have issues with spacing/ airloss so maybe mask slot?) +- The grub slowly grows when attached to the player's head. + +> Converted Crew +image + +- When a grub is on a players head they are converted to antag. +- Their new goal is to protect their grub at all costs. +- If the player has the grub removed they will return to being a nonantag. +- But if the grub is allowed to grow it will kill the player and move the playermind to the now adult monarch ray which can now leave its dead host. + +> Adult + +- Slightly smaller than the queen. +- Has no stealth or egg spawn action. +- Is able to repair damaged nest walls. +- Has a slowing ranged attack. + +## Technical Implementation +> C# and HTN Things i can't do. +- Antag goal system that tracks how many grubs have grown into baby monarch rays. +- Component that makes someone an antag but only when a specific item is equipped. +- Way of making a timer trigger pause or reset when its conditions are no longer met. +- A way for a mob to detect an ensnared player with a hat slot, remove a hat if it exists and equip itself. (Specifically a player not just humanoid) +- Something that means if a player dies with this specific entity equipped their consciousness is moved to that entity. + +WIP by Lightning! + +https://github.com/user-attachments/assets/695ef425-0b99-4c5c-a007-d1034134fa80 From bef66e97534ca00f16caad0f1e064cdd9464004d Mon Sep 17 00:00:00 2001 From: starlighthowls Date: Sun, 27 Sep 2026 08:05:02 +0100 Subject: [PATCH 5/8] Rename borzoids.md to feature/proposals/borzoids.md --- borzoids.md => feature/proposals/borzoids.md | 0 1 file changed, 0 insertions(+), 0 deletions(-) rename borzoids.md => feature/proposals/borzoids.md (100%) diff --git a/borzoids.md b/feature/proposals/borzoids.md similarity index 100% rename from borzoids.md rename to feature/proposals/borzoids.md From 5e582985cee39e51b04d86189949c66deb9e77d3 Mon Sep 17 00:00:00 2001 From: starlighthowls Date: Sun, 27 Sep 2026 08:05:58 +0100 Subject: [PATCH 6/8] Rename grub.md to feature/Proposals/grub.md --- grub.md => feature/Proposals/grub.md | 0 1 file changed, 0 insertions(+), 0 deletions(-) rename grub.md => feature/Proposals/grub.md (100%) diff --git a/grub.md b/feature/Proposals/grub.md similarity index 100% rename from grub.md rename to feature/Proposals/grub.md From e28b5e13c6cf7409227fd6fd6cf11e7ad05c1019 Mon Sep 17 00:00:00 2001 From: starlighthowls Date: Sun, 27 Sep 2026 08:06:23 +0100 Subject: [PATCH 7/8] Rename borzoids.md to borzoids.md --- feature/{proposals => Proposals}/borzoids.md | 0 1 file changed, 0 insertions(+), 0 deletions(-) rename feature/{proposals => Proposals}/borzoids.md (100%) diff --git a/feature/proposals/borzoids.md b/feature/Proposals/borzoids.md similarity index 100% rename from feature/proposals/borzoids.md rename to feature/Proposals/borzoids.md From a94bb06041947bce7fd498b09eec6557e369db8d Mon Sep 17 00:00:00 2001 From: starlighthowls Date: Sun, 27 Sep 2026 08:07:01 +0100 Subject: [PATCH 8/8] Rename werewolves.md to feature/Proposals/werewolves.md --- werewolves.md => feature/Proposals/werewolves.md | 0 1 file changed, 0 insertions(+), 0 deletions(-) rename werewolves.md => feature/Proposals/werewolves.md (100%) diff --git a/werewolves.md b/feature/Proposals/werewolves.md similarity index 100% rename from werewolves.md rename to feature/Proposals/werewolves.md