diff --git a/feature/Proposals/borzoids.md b/feature/Proposals/borzoids.md
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+
+# *The Hound Of Whimsy*
+
+
+
+## Concept
+> What if there was a smaller dog..... think about it
+
+
+
+Ghost role based on an old idea for a vulp retheme.
+
+## Associated PR(s)
+https://github.com/impstation/imp-station-14/pull/4459
+
+## About The Feature
+> Borzoids
+- Parented from vulps.
+- Markings are 'pelts' using the hair slot which means they can be shaved :)
+- Have a special golden heart.
+- Clown waddle and jingle.
+
+> The Hound Of Whimsy
+- Silly, rare ghost role that's a combination of wizard and bhunter?
+
+
+
+### Why
+- Mostly just a personal desire to bring life to an old project in some way.
+- More ghost roles are fun!
+
+## Technical Implementation
+> Current issues.
+- The hair layer will not show up on the mob.
+- Need nubodying.
+- Antag role stuff might be set up wrong.
+
+## Media
+
+
+
+
+
+
+the og art
+
+
+
diff --git a/feature/Proposals/grub.md b/feature/Proposals/grub.md
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+
+# *Monarch rays* (Placeholder name)
+
+
+
+## Concept
+
+
+
+
+Xenomorph style conversion antag.
+Originally a project to make a monarch ray mob based on the station mural that i got carried away with, i plan to redesign them visually and come up with a new name now though.
+
+## Associated PR(s)
+https://github.com/impstation/imp-station-14/pull/4468
+
+## About The Feature
+
+> Queen
+
+The queen builds her nest and hatches little grubs which then need a food source, that's the station's crew! So the queen uses her ranged attack to ensnare a crew member and drag them back to the nest.
+The win condition would be to have a certain amount of baby monarchs finish growing.
+
+- Midround spawn, either in space with a pinpointer or on station.
+- Thermal vision.
+- Invisibility like the stealth box (based on being still).
+- Has an Egg spawn action.
+- Has a recharging action to create what are basically airlocks with built in fans, locked to their species access. Used to build a nest. (the fans are for keeping atmos in and prey alive)
+- Has a cooldown based ranged attack that works like a bola/ weak cuffs.
+- Strong for dragging victims away quickly once bound.
+
+> Grub
+
+Newly hatched grubs look for a host.
+
+- A helpless ai mob that stays around the area where they hatched.
+- If an ensnared crew member gets too close to the nest they will try to attach themself as a hat, destroying or force removing any headgear in the way. (Hat slot may have issues with spacing/ airloss so maybe mask slot?)
+- The grub slowly grows when attached to the player's head.
+
+> Converted Crew
+
+
+- When a grub is on a players head they are converted to antag.
+- Their new goal is to protect their grub at all costs.
+- If the player has the grub removed they will return to being a nonantag.
+- But if the grub is allowed to grow it will kill the player and move the playermind to the now adult monarch ray which can now leave its dead host.
+
+> Adult
+
+- Slightly smaller than the queen.
+- Has no stealth or egg spawn action.
+- Is able to repair damaged nest walls.
+- Has a slowing ranged attack.
+
+## Technical Implementation
+> C# and HTN Things i can't do.
+- Antag goal system that tracks how many grubs have grown into baby monarch rays.
+- Component that makes someone an antag but only when a specific item is equipped.
+- Way of making a timer trigger pause or reset when its conditions are no longer met.
+- A way for a mob to detect an ensnared player with a hat slot, remove a hat if it exists and equip itself. (Specifically a player not just humanoid)
+- Something that means if a player dies with this specific entity equipped their consciousness is moved to that entity.
+
+WIP by Lightning!
+
+https://github.com/user-attachments/assets/695ef425-0b99-4c5c-a007-d1034134fa80
diff --git a/feature/Proposals/werewolves.md b/feature/Proposals/werewolves.md
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+
+# *Werewolves*
+
+
+
+## Concept
+> What if there was a big dog..... think about it
+
+
+Roundstart conversion antag with aspects of zombie and ling.
+
+## Associated PR(s)
+No PR yet but i have a branch. https://github.com/starlighthowls/imp-station-14/tree/woofy
+
+## About The Feature
+- Small amount of starting werewolves per round.
+- Werewolves have to transform regularly with an action (polymorph) if they don’t a timer counts down until they are forced to do so.
+- Transforming plays a global howl noise.
+- While in wolf form werewolves have a special Maul action.
+- In order to turn back from wolf form you have to use a Maul action on a crit crew player entity, which has a % chance of infecting them too.
+- Maul may also just kill a player, those revived after mauling have a debuff or special examine text maybe?
+- If you stay in wolf form and don’t Maul another player the playermind will be kicked from the body (golden mask style) and left as a large agro radius mob hostile to all creatures.
+- Or maybe just die idk.
+
+> wolf form details
+- Has a pry action.
+- Thermal vision toggle.
+- Moves slower when in attack mode.
+- Can survive in space like space bears/ kangaroos ect.
+
+> other stuff
+- Maybe have some kind of special parallax with a moon for werewolf rounds? This and the howl when transforming would give meta knowledge though.
+- Wolfsbane plant only found on expeds can cure werewolves?
+- Silver bullets knives added for the sec lathe that do extra wolf damage. (Maybe burn non transformed wolves?)
+- Pack howl that lets wolves talk to each other from far away but all players get an audio alert.
+
+### Desired Gameplay
+
+
+- Similar to ling in the suspense/ horror element but with the conversion aspect slowly taking over the crew.
+- Knowing someone was bit but you don’t know if they’re gonna turn oooooo
+- No inoculate all crew 20m in zombie like rounds.
+
+### Undesired Gameplay
+- Players choosing to be pacifist/ finding workarounds like the old ling salv corpse issue.
+- Specifically turning only friends or robust players to meta game a pack.
+- Crew using the signs to get ready and gear up to fight wolves before they’ve even revealed themselves.
+
+## Technical Implementation
+> Current issues.
+- I cant get the glow layer to work with combatvisuals.
+- I hate c#.
+
+## Media
+
+
+
+
+https://github.com/user-attachments/assets/ae677540-9593-4d5f-b925-3be018d0794e
+